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For my Final Year Project I will be creating to Game Environments in the Unreal Engine with a similar theme, I will also be looking the the use of Storytelling in Game Environments as part of my project to show the importance of it in Game Devlopment.
Both of my environments will be set in 1940's Manhatten Film Noir theme, the first being set in a detectives office and the second set in a residential appartment building and crime scene. In this project I hope to improve my skills as an environment artist with the use of modular assets that I can reuse in both my levels, as well as this I am going to practice my skills in particle effects and the creation of shaders in Unreal 3. The part I am most looking forward to is the lighting of my scenes, I am goin to try and achieve lighting similar to that of an original Film Noir, for this I am going to being using not too many lights, and strong, harsh directional lights focused on certain areas of the scene as to help guide the viewer through the scene. I am looking forward to this project and am very confident in my current skills and confident that I can achieve a good result in the end as long as I stick to my set schedule. Hi, and welcome to my blog for my Final Year Project.
I am in my third year at Teesside University and have been given the task of producing a blog to document the prgress of my project. For my project, I will be looking into the use of storytelling in environments in games, with this I will be creating two environments in a detective noir theme that as you progress through, they will both slowly tell the player story. Please stay tuned for more updates. |