Here is the topdown view I have created for my detectives office, as you can see the design is kept pretty simple and has the furntiyre and styles of a typical noir detectives office. I am also going to try and split the small office space into two seperte areas; the waiting room that you can see near the door, this will help to make the small environemtn feel more open and I hope it will also help make the office seem more interesting than the typical office. I am also going to be using 2 different textures for the floor as shown, for the waiting area I am going to be using a wood floor, minimal shine, I will most likely just be using a Diffuse and Normal Map in engine. And for the second half of the office I will be using an old diamond pattern tile floor texture, with this I will be using a specular on top of the diffuse and normal and as well as this I may also experiment with reflective maps in engine too.
Here is my Top-down view for the Second Environment for my Final Year Project. After feedbackf orma tutor a lot is bound to change in the coming weeks or so to my environment. One thing to note that I will be adding that was difficult to protray in a top down view is that all curtains will also hold cutrains; the curtains on the right side of the room that will be ajar will be animated in UDK using realtime cloth physics that I have been learning how to use.
I am a Final Year Student at Teesside University, this will be a space for my updates as to where I am heading in the design and production processes of my project.
A link to .pdf containing more information can be found in my progress review of December 2014 at this link below: