So more progress has been made into creating the window for my detectives office entrance, I have now been able to adapt the lessons learnt from online tutorials into making a transparent glass texture and mix into my own practices of creating the bumped misty glass. As you can see below, here is the updated nodes in my shader for creating the bumped effect.
I am a Final Year Student at Teesside University, this will be a space for my updates as to where I am heading in the design and production processes of my project.
A link to .pdf containing more information can be found in my progress review of December 2014 at this link below: